The SWEBOK Guide:
- characterizes the contents of the software engineering discipline
- promotes a consistent view of software engineering worldwide
- clarifies software engineering's place with respect to other disciplines
- provides a foundation for training materials and curriculum development, and
- provides a basis for certification and licensing of software engineers.
SWEBOK Guide V3.0 Topics
Chapter 1: Software Requirements
1. Software Requirements Fundamentals
1.1. Definition of a Software Requirement
1.2. Product and Process Requirements
1.3. Functional and Nonfunctional Requirements
1.4. Emergent Properties
1.5. Quantifiable Requirements
1.6. System Requirements and Software Requirements
2. Requirements Process1.2. Product and Process Requirements
1.3. Functional and Nonfunctional Requirements
1.4. Emergent Properties
1.5. Quantifiable Requirements
1.6. System Requirements and Software Requirements
2.1. Process Models
2.2. Process Actors
2.3. Process Support and Management
2.4. Process Quality and Improvement
3. Requirements Elicitation2.2. Process Actors
2.3. Process Support and Management
2.4. Process Quality and Improvement
3.1. Requirements Sources
3.2. Elicitation Techniques
4. Requirements Analysis3.2. Elicitation Techniques
4.1. Requirements Classification
4.2. Conceptual Modeling
4.3. Architectural Design and Requirements Allocation
4.4. Requirements Negotiation
4.5. Formal Analysis
5. Requirements Specification4.2. Conceptual Modeling
4.3. Architectural Design and Requirements Allocation
4.4. Requirements Negotiation
4.5. Formal Analysis
5.1. System Definition Document
5.2. System Requirements Specification
5.3. Software Requirements Specification
6. Requirements Validation5.2. System Requirements Specification
5.3. Software Requirements Specification
6.1. Requirements Reviews
6.2. Prototyping
6.3. Model Validation
6.4. Acceptance Tests
7. Practical Considerations6.2. Prototyping
6.3. Model Validation
6.4. Acceptance Tests
7.1. Iterative Nature of the Requirements Process
7.2. Change Management
7.3. Requirements Attributes
7.4. Requirements Tracing
7.5. Measuring Requirements
8. Software Requirements Tools7.2. Change Management
7.3. Requirements Attributes
7.4. Requirements Tracing
7.5. Measuring Requirements
Chapter 2: Software Design
1. Software Design Fundamentals
1.1. General Design Concepts
1.2. Context of Software Design
1.3. Software Design Process
1.4. Software Design Principles
2. Key Issues in Software Design1.2. Context of Software Design
1.3. Software Design Process
1.4. Software Design Principles
2.1. Concurrency
2.2. Control and Handling of Events
2.3. Data Persistence
2.4. Distribution of Components
2.5. Error and Exception Handling and Fault Tolerance
2.6. Interaction and Presentation
2.7. Security
3. Software Structure and Architecture2.2. Control and Handling of Events
2.3. Data Persistence
2.4. Distribution of Components
2.5. Error and Exception Handling and Fault Tolerance
2.6. Interaction and Presentation
2.7. Security
3.1. Architectural Structures and Viewpoints
3.2. Architectural Styles
3.3. Design Patterns
3.4. Architecture Design Decisions
3.5. Families of Programs and Frameworks
4. User Interface Design3.2. Architectural Styles
3.3. Design Patterns
3.4. Architecture Design Decisions
3.5. Families of Programs and Frameworks
4.1. General User Interface Design Principles
4.2. User Interface Design Issues
4.3. The Design of User Interaction Modalities
4.4. The Design of Information Presentation
4.5. User Interface Design Process
4.6. Localization and Internationalization
4.7. Metaphors and Conceptual Models
5. Software Design Quality Analysis and Evaluation4.2. User Interface Design Issues
4.3. The Design of User Interaction Modalities
4.4. The Design of Information Presentation
4.5. User Interface Design Process
4.6. Localization and Internationalization
4.7. Metaphors and Conceptual Models
5.1. Quality Attributes
5.2. Quality Analysis and Evaluation Techniques
5.3. Measures
6. Software Design Notations5.2. Quality Analysis and Evaluation Techniques
5.3. Measures
6.1. Structural Descriptions (Static View)
6.2. Behavioral Descriptions (Dynamic View)
7. Software Design Strategies and Methods6.2. Behavioral Descriptions (Dynamic View)
7.1. General Strategies
7.2. Function-Oriented (Structured) Design
7.3. Object-Oriented Design
7.4. Data Structure-Centered Design
7.5. Component-Based Design (CBD)
7.6. Other Methods
8. Software Design Tools7.2. Function-Oriented (Structured) Design
7.3. Object-Oriented Design
7.4. Data Structure-Centered Design
7.5. Component-Based Design (CBD)
7.6. Other Methods
Chapter 3: Software Construction
1. Software Construction Fundamentals
1.1. Minimizing Complexity
1.2. Anticipating Change
1.3. Constructing for Verification
1.4. Reuse
1.5. Standards in Construction
2. Managing Construction1.2. Anticipating Change
1.3. Constructing for Verification
1.4. Reuse
1.5. Standards in Construction
2.1. Construction in Life Cycle Models
2.2. Construction Planning
2.3. Construction Measurement
3. Practical Considerations2.2. Construction Planning
2.3. Construction Measurement
3.1. Construction Design
3.2. Construction Languages
3.3. Coding
3.4. Construction Testing
3.5. Construction for Reuse
3.6. Construction with Reuse
3.7. Construction Quality
3.8. Integration
4. Construction Technologies3.2. Construction Languages
3.3. Coding
3.4. Construction Testing
3.5. Construction for Reuse
3.6. Construction with Reuse
3.7. Construction Quality
3.8. Integration
4.1. API Design and Use
4.2. Object-Oriented Runtime Issues
4.3. Parameterization and Generics
4.4. Assertions, Design by Contract, and Defensive Programming
4.5. Error Handling, Exception Handling, and Fault Tolerance
4.6. Executable Models
4.7. State-Based and Table-Driven Construction Techniques
4.8. Runtime Configuration and Internationalization
4.9. Grammar-Based Input Processing
4.10. Concurrency Primitives
4.11. Middleware
4.12. Construction Methods for Distributed Software
4.13. Constructing Heterogeneous Systems
4.14. Performance Analysis and Tuning
4.15. Platform Standards
4.16. Test-First Programming
5. Software Construction Tools4.2. Object-Oriented Runtime Issues
4.3. Parameterization and Generics
4.4. Assertions, Design by Contract, and Defensive Programming
4.5. Error Handling, Exception Handling, and Fault Tolerance
4.6. Executable Models
4.7. State-Based and Table-Driven Construction Techniques
4.8. Runtime Configuration and Internationalization
4.9. Grammar-Based Input Processing
4.10. Concurrency Primitives
4.11. Middleware
4.12. Construction Methods for Distributed Software
4.13. Constructing Heterogeneous Systems
4.14. Performance Analysis and Tuning
4.15. Platform Standards
4.16. Test-First Programming
5.1. Development Environments
5.2. GUI Builders
5.3. Unit Testing Tools
5.4. Profiling, Performance Analysis, and Slicing Tools
5.2. GUI Builders
5.3. Unit Testing Tools
5.4. Profiling, Performance Analysis, and Slicing Tools
Chapter 4: Software Testing
1. Software Testing Fundamentals
1.1. Testing-Related Terminology
1.2. Key Issues
1.3. Relationship of Testing to Other Activities
2. Test Levels1.2. Key Issues
1.3. Relationship of Testing to Other Activities
2.1. The Target of the Test
2.2. Objectives of Testing
3. Test Techniques2.2. Objectives of Testing
3.1. Based on the Software Engineer's Intuition and Experience
3.2. Input Domain-Based Techniques
3.3. Code-Based Techniques
3.4. Fault-Based Techniques
3.5. Usage-Based Techniques
3.6. Model-Based Testing Techniques
3.7. Techniques Based on the Nature of the Application
3.8. Selecting and Combining Techniques
4. Test-Related Measures3.2. Input Domain-Based Techniques
3.3. Code-Based Techniques
3.4. Fault-Based Techniques
3.5. Usage-Based Techniques
3.6. Model-Based Testing Techniques
3.7. Techniques Based on the Nature of the Application
3.8. Selecting and Combining Techniques
4.1. Evaluation of the Program Under Test
4.2. Evaluation of the Tests Performed
5. Test Process4.2. Evaluation of the Tests Performed
5.1. Practical Considerations
5.2. Test Activities
6. Software Testing Tools5.2. Test Activities
6.1. Testing Tool Support
6.2. Categories of Tools
6.2. Categories of Tools
Chapter 5: Software Maintenance
1. Software Maintenance Fundamentals
1.1. Definitions and Terminology
1.2. Nature of Maintenance
1.3. Need for Maintenance
1.4. Majority of Maintenance Costs
1.5. Evolution of Software
1.6. Categories of Maintenance
2. Key Issues in Software Maintenance1.2. Nature of Maintenance
1.3. Need for Maintenance
1.4. Majority of Maintenance Costs
1.5. Evolution of Software
1.6. Categories of Maintenance
2.1. Technical Issues
2.2. Management Issues
2.3. Maintenance Cost Estimation
2.4. Software Maintenance Measurement
3. Maintenance Process2.2. Management Issues
2.3. Maintenance Cost Estimation
2.4. Software Maintenance Measurement
3.1. Maintenance Processes
3.2. Maintenance Activities
4. Techniques for Maintenance3.2. Maintenance Activities
4.1. Program Comprehension
4.2. Reengineering
4.3. Reverse Engineering
4.4. Migration
4.5. Retirement
5. Software Maintenance Tools4.2. Reengineering
4.3. Reverse Engineering
4.4. Migration
4.5. Retirement
Chapter 6: Software Configuration Management
1. Management of the SCM Process
1.1. Organizational Context for SCM
1.2. Constraints and Guidance for the SCM Process
1.3. Planning for SCM
1.4. SCM Plan
1.5. Surveillance of Software Configuration Management
2. Software Configuration Identification1.2. Constraints and Guidance for the SCM Process
1.3. Planning for SCM
1.4. SCM Plan
1.5. Surveillance of Software Configuration Management
2.1. Identifying Items to Be Controlled
2.2. Software Library
3. Software Configuration Control2.2. Software Library
3.1. Requesting, Evaluating, and Approving Software Changes
3.2. Implementing Software Changes
3.3. Deviations and Waivers
4. Software Configuration Status Accounting3.2. Implementing Software Changes
3.3. Deviations and Waivers
4.1. Software Configuration Status Information
4.2. Software Configuration Status Reporting
5. Software Configuration Auditing4.2. Software Configuration Status Reporting
5.1. Software Functional Configuration Audit
5.2. Software Physical Configuration Audit
5.3. In-Process Audits of a Software Baseline
6. Software Release Management and Delivery5.2. Software Physical Configuration Audit
5.3. In-Process Audits of a Software Baseline
6.1. Software Building
6.2. Software Release Management
7. Software Configuration Management Tools6.2. Software Release Management
Chapter 7: Software Engineering Management
1. Initiation and Scope Definition
1.1. Determination and Negotiation of Requirements
1.2. Feasibility Analysis
1.3. Process for the Review and Revision of Requirements
2. Software Project Planning1.2. Feasibility Analysis
1.3. Process for the Review and Revision of Requirements
2.1. Process Planning
2.2. Determine Deliverables
2.3. Effort, Schedule, and Cost Estimation
2.4. Resource Allocation
2.5. Risk Management
2.6. Quality Management
2.7. Plan Management
3. Software Project Enactment2.2. Determine Deliverables
2.3. Effort, Schedule, and Cost Estimation
2.4. Resource Allocation
2.5. Risk Management
2.6. Quality Management
2.7. Plan Management
3.1. Implementation of Plans
3.2. Software Acquisition and Supplier Contract Management
3.3. Implementation of Measurement Process
3.4. Monitor Process
3.5. Control Process
3.6. Reporting
4. Review and Evaluation3.2. Software Acquisition and Supplier Contract Management
3.3. Implementation of Measurement Process
3.4. Monitor Process
3.5. Control Process
3.6. Reporting
4.1. Determining Satisfaction of Requirements
4.2. Reviewing and Evaluating Performance
5. Closure4.2. Reviewing and Evaluating Performance
5.1. Determining Closure
5.2. Closure Activities
6. Software Engineering Measurement5.2. Closure Activities
6.1. Establish and Sustain Measurement Commitment
6.2. Plan the Measurement Process
6.3. Perform the Measurement Process
6.4. Evaluate Measurement
7. Software Engineering Management Tools6.2. Plan the Measurement Process
6.3. Perform the Measurement Process
6.4. Evaluate Measurement
Chapter 8: Software Engineering Process
1. Software Process Definition
1.1. Software Process Management
1.2. Software Process Infrastructure
2. Software Life Cycles1.2. Software Process Infrastructure
2.1. Categories of Software Processes
2.2. Software Life Cycle Models
2.3. Software Process Adaptation
2.4. Practical Considerations
3. Software Process Assessment and Improvement2.2. Software Life Cycle Models
2.3. Software Process Adaptation
2.4. Practical Considerations
3.1. Software Process Assessment Models
3.2. Software Process Assessment Methods
3.3. Software Process Improvement Models
3.4. Continuous and Staged Software Process Ratings
4. Software Measurement3.2. Software Process Assessment Methods
3.3. Software Process Improvement Models
3.4. Continuous and Staged Software Process Ratings
4.1. Software Process and Product Measurement
4.2. Quality of Measurement Results
4.3. Software Information Models
4.4. Software Process Measurement Techniques
5. Software Engineering Process Tools4.2. Quality of Measurement Results
4.3. Software Information Models
4.4. Software Process Measurement Techniques
Chapter 9: Software Engineering Models and Methods
1. Modeling
1.1. Modeling Principles
1.2. Properties and Expression of Models
1.3. Syntax, Semantics, and Pragmatics
1.4. Preconditions, Postconditions, and Invariants
2. Types of Models1.2. Properties and Expression of Models
1.3. Syntax, Semantics, and Pragmatics
1.4. Preconditions, Postconditions, and Invariants
2.1. Information Modeling
2.2. Behavioral Modeling
2.3. Structure Modeling
3. Analysis of Models2.2. Behavioral Modeling
2.3. Structure Modeling
3.1. Analyzing for Completeness
3.2. Analyzing for Consistency
3.3. Analyzing for Correctness
3.4. Traceability
3.5. Interaction Analysis
4. Software Engineering Methods3.2. Analyzing for Consistency
3.3. Analyzing for Correctness
3.4. Traceability
3.5. Interaction Analysis
4.1. Heuristic Methods
4.2. Formal Methods
4.3. Prototyping Methods
4.4. Agile Methods
4.2. Formal Methods
4.3. Prototyping Methods
4.4. Agile Methods
Chapter 10: Software Quality
1. Software Quality Fundamentals
1.1. Software Engineering Culture and Ethics
1.2. Value and Costs of Quality
1.3. Models and Quality Characteristics
1.4. Software Quality Improvement
1.5. Software Safety
2. Software Quality Management Processes1.2. Value and Costs of Quality
1.3. Models and Quality Characteristics
1.4. Software Quality Improvement
1.5. Software Safety
2.1. Software Quality Assurance
2.2. Verification & Validation
2.3. Reviews and Audits
3. Practical Considerations2.2. Verification & Validation
2.3. Reviews and Audits
3.1. Software Quality Requirements
3.2. Defect Characterization
3.3. Software Quality Management Techniques
3.4. Software Quality Measurement
4. Software Quality Tools3.2. Defect Characterization
3.3. Software Quality Management Techniques
3.4. Software Quality Measurement
Chapter 11: Software Engineering Professional Practice
1. Professionalism
1.1. Accreditation, Certification, and Licensing
1.2. Codes of Ethics and Professional Conduct
1.3. Nature and Role of Professional Societies
1.4. Nature and Role of Software Engineering Standards
1.5. Economic Impact of Software
1.6. Employment Contracts
1.7. Legal Issues
1.8. Documentation
1.9. Tradeoff Analysis
2. Group Dynamics and Psychology1.2. Codes of Ethics and Professional Conduct
1.3. Nature and Role of Professional Societies
1.4. Nature and Role of Software Engineering Standards
1.5. Economic Impact of Software
1.6. Employment Contracts
1.7. Legal Issues
1.8. Documentation
1.9. Tradeoff Analysis
2.1. Dynamics of Working in Teams/Groups
2.2. Individual Cognition
2.3. Dealing with Problem Complexity
2.4. Interacting with Stakeholders
2.5. Dealing with Uncertainty and Ambiguity
2.6. Dealing with Multicultural Environments
3. Communication Skills2.2. Individual Cognition
2.3. Dealing with Problem Complexity
2.4. Interacting with Stakeholders
2.5. Dealing with Uncertainty and Ambiguity
2.6. Dealing with Multicultural Environments
3.1. Reading, Understanding, and Summarizing
3.2. Writing
3.3. Team and Group Communication
3.4. Presentation Skills
3.2. Writing
3.3. Team and Group Communication
3.4. Presentation Skills
Chapter 12: Software Engineering Economics
1. Software Engineering Economics Fundamentals
1.1. Finance
1.2. Accounting
1.3. Controlling
1.4. Cash Flow
1.5. Decision-Making Process
1.6. Valuation
1.7. Inflation
1.8. Depreciation
1.9. Taxation
1.10. Time-Value of Money
1.11. Efficiency
1.12. Effectiveness
1.13. Productivity
2. Life Cycle Economics1.2. Accounting
1.3. Controlling
1.4. Cash Flow
1.5. Decision-Making Process
1.6. Valuation
1.7. Inflation
1.8. Depreciation
1.9. Taxation
1.10. Time-Value of Money
1.11. Efficiency
1.12. Effectiveness
1.13. Productivity
2.1. Product
2.2. Project
2.3. Program
2.4. Portfolio
2.5. Product Life Cycle
2.6. Project Life Cycle
2.7. Proposals
2.8. Investment Decisions
2.9. Planning Horizon
2.10. Price and Pricing
2.11. Cost and Costing
2.12. Performance Measurement
2.13. Earned Value Management
2.14. Termination Decisions
2.15. Replacement and Retirement Decisions
3. Risk and Uncertainty2.2. Project
2.3. Program
2.4. Portfolio
2.5. Product Life Cycle
2.6. Project Life Cycle
2.7. Proposals
2.8. Investment Decisions
2.9. Planning Horizon
2.10. Price and Pricing
2.11. Cost and Costing
2.12. Performance Measurement
2.13. Earned Value Management
2.14. Termination Decisions
2.15. Replacement and Retirement Decisions
3.1. Goals, Estimates, and Plans
3.2. Estimation Techniques
3.3. Addressing Uncertainty
3.4. Prioritization
3.5. Decisions under Risk
3.6. Decisions under Uncertainty
4. Economic Analysis Methods3.2. Estimation Techniques
3.3. Addressing Uncertainty
3.4. Prioritization
3.5. Decisions under Risk
3.6. Decisions under Uncertainty
4.1. For-Profit Decision Analysis
4.2. Minimum Acceptable Rate of Return
4.3. Return on Investment
4.4. Return on Capital Employed
4.5. Cost-Benefit Analysis
4.6. Cost-Effectiveness Analysis
4.7. Break-Even Analysis
4.8. Business Case
4.9. Multiple Attribute Evaluation
4.10. Optimization Analysis
5. Practical Considerations4.2. Minimum Acceptable Rate of Return
4.3. Return on Investment
4.4. Return on Capital Employed
4.5. Cost-Benefit Analysis
4.6. Cost-Effectiveness Analysis
4.7. Break-Even Analysis
4.8. Business Case
4.9. Multiple Attribute Evaluation
4.10. Optimization Analysis
5.1. The "Good Enough" Principle
5.2. Friction-Free Economy
5.3. Ecosystems
5.4. Offshoring and Outsourcing
5.2. Friction-Free Economy
5.3. Ecosystems
5.4. Offshoring and Outsourcing
Chapter 13: Computing Foundations
1. Problem Solving Techniques
1.1. Definition of Problem Solving
1.2. Formulating the Real Problem
1.3. Analyze the Problem
1.4. Design a Solution Search Strategy
1.5. Problem Solving Using Programs
2. Abstraction1.2. Formulating the Real Problem
1.3. Analyze the Problem
1.4. Design a Solution Search Strategy
1.5. Problem Solving Using Programs
2.1. Levels of Abstraction
2.2. Encapsulation
2.3. Hierarchy
2.4. Alternate Abstractions
3. Programming Fundamentals2.2. Encapsulation
2.3. Hierarchy
2.4. Alternate Abstractions
3.1. The Programming Process
3.2. Programming Paradigms
4. Programming Language Basics3.2. Programming Paradigms
4.1. Programming Language Overview
4.2. Syntax and Semantics of Programming Languages
4.3. Low-Level Programming Languages
4.4. High-Level Programming Languages
4.5. Declarative vs. Imperative Programming Languages
5. Debugging Tools and Techniques4.2. Syntax and Semantics of Programming Languages
4.3. Low-Level Programming Languages
4.4. High-Level Programming Languages
4.5. Declarative vs. Imperative Programming Languages
5.1. Types of Errors
5.2. Debugging Techniques
5.3. Debugging Tools
6. Data Structure and Representation5.2. Debugging Techniques
5.3. Debugging Tools
6.1. Data Structure Overview
6.2. Types of Data Structure
6.3. Operations on Data Structures
7. Algorithms and Complexity6.2. Types of Data Structure
6.3. Operations on Data Structures
7.1. Overview of Algorithms
7.2. Attributes of Algorithms
7.3. Algorithmic Analysis
7.4. Algorithmic Design Strategies
7.5. Algorithmic Analysis Strategies
8. Basic Concept of a System7.2. Attributes of Algorithms
7.3. Algorithmic Analysis
7.4. Algorithmic Design Strategies
7.5. Algorithmic Analysis Strategies
8.1. Emergent System Properties
8.2. Systems Engineering
8.3. Overview of a Computer System
9. Computer Organization8.2. Systems Engineering
8.3. Overview of a Computer System
9.1. Computer Organization Overview
9.2. Digital Systems
9.3. Digital Logic
9.4. Computer Expression of Data
9.5. The Central Processing Unit (CPU)
9.6. Memory System Organization
9.7. Input and Output (I/O)
10. Compiler Basics9.2. Digital Systems
9.3. Digital Logic
9.4. Computer Expression of Data
9.5. The Central Processing Unit (CPU)
9.6. Memory System Organization
9.7. Input and Output (I/O)
10.1. Compiler/Interpreter Overview
10.2. Interpretation and Compilation
10.3. The Compilation Process
11. Operating Systems Basics10.2. Interpretation and Compilation
10.3. The Compilation Process
11.1. Operating Systems Overview
11.2. Tasks of an Operating System
11.3. Operating System Abstractions
11.4. Operating Systems Classification
12. Database Basics and Data Management11.2. Tasks of an Operating System
11.3. Operating System Abstractions
11.4. Operating Systems Classification
12.1. Entity and Schema
12.2. Database Management Systems (DBMS)
12.3. Database Query Language
12.4. Tasks of DBMS Packages
12.5. Data Management
12.6. Data Mining
13. Network Communication Basics12.2. Database Management Systems (DBMS)
12.3. Database Query Language
12.4. Tasks of DBMS Packages
12.5. Data Management
12.6. Data Mining
13.1. Types of Network
13.2. Basic Network Components
13.3. Networking Protocols and Standards
13.4. The Internet
13.5. Internet of Things
13.6. Virtual Private Network (VPN)
14. Parallel and Distributed Computing13.2. Basic Network Components
13.3. Networking Protocols and Standards
13.4. The Internet
13.5. Internet of Things
13.6. Virtual Private Network (VPN)
14.1. Parallel and Distributed Computing Overview
14.2. Difference between Parallel and Distributed Computing
14.3. Parallel and Distributed Computing Models
14.4. Main Issues in Distributed Computing
15. Basic User Human Factors14.2. Difference between Parallel and Distributed Computing
14.3. Parallel and Distributed Computing Models
14.4. Main Issues in Distributed Computing
15.1. Input and Output
15.2. Error Messages
15.3. Software Robustness
16. Basic Developer Human Factors15.2. Error Messages
15.3. Software Robustness
16.1. Structure
16.2. Comments
17. Secure Software Development and Maintenance16.2. Comments
17.1. Software Requirements Security
17.2. Software Design Security
17.3. Software Construction Security
17.4. Software Testing Security
17.5. Build Security into Software Engineering Process
17.6. Software Security Guidelines
17.2. Software Design Security
17.3. Software Construction Security
17.4. Software Testing Security
17.5. Build Security into Software Engineering Process
17.6. Software Security Guidelines
Chapter 14: Mathematical Foundations
1. Set, Relations, Functions
1.1. Set Operations
1.2. Properties of Set
1.3. Relation and Function
2. Basic Logic1.2. Properties of Set
1.3. Relation and Function
2.1. Propositional Logic
2.2. Predicate Logic
3. Proof Techniques2.2. Predicate Logic
3.1. Methods of Proving Theorems
4. Basics of Counting5. Graphs and Trees
5.1. Graphs
5.2. Trees
6. Discrete Probability5.2. Trees
7. Finite State Machines
8. Grammars
8.1. Language Recognition
9. Numerical Precision, Accuracy, and Errors10. Number Theory
10.1. Divisibility
10.2. Prime Number, GCD
11. Algebraic Structures10.2. Prime Number, GCD
11.1. Group
11.2. Rings
11.2. Rings
Chapter 15: Engineering Foundations
1. Empirical Methods and Experimental Techniques
1.1. Designed Experiment
1.2. Observational Study
1.3. Retrospective Study
2. Statistical Analysis1.2. Observational Study
1.3. Retrospective Study
2.1. Unit of Analysis (Sampling Units), Population, and Sample
2.2. Concepts of Correlation and Regression
3. Measurement2.2. Concepts of Correlation and Regression
3.1. Levels (Scales) of Measurement
3.2. Direct and Derived Measures
3.3. Reliability and Validity
3.4. Assessing Reliability
4. Engineering Design3.2. Direct and Derived Measures
3.3. Reliability and Validity
3.4. Assessing Reliability
4.1. Engineering Design in Engineering Education
4.2. Design as a Problem Solving Activity
4.3. Steps Involved in Engineering Design
5. Modeling, Simulation, and Prototyping4.2. Design as a Problem Solving Activity
4.3. Steps Involved in Engineering Design
5.1. Modeling
5.2. Simulation
5.3. Prototyping
6. Standards5.2. Simulation
5.3. Prototyping
7. Root Cause Analysis
7.1. Techniques for Conducting Root Cause Analysis
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